A bug that allows Star Fox fighters to appear in “ Ocarina at the time of Legend of Zelda '' is discovered
An action adventure game for NINTENDO64 released in 1998 “The Legend of Zelda: Ocarina of TimeSomehow, the same Nintendo workStar foxOf the fighters on which the protagonists and Foxes board in the seriesIrwinIt has been revealed that there is a bug that can be introduced in the game.MODUsingIntroduce characters that should not appear in the gameThat said, the bugs that make Irwin appear do not require any mods or modifications.
This amazing glitch puts Star Fox 64 ships in an unmodified Zelda cartridge | Ars Technica
In the MOD, characters that do not appear in the game are summoned in the game by changing the characters that appear in the game to different appearances. However, the bug revealed this time can use the Japanese version of "The Legend of Zelda: Ocarina of Time" and the standard NINTENDO64 main unit and controller to bring down Star Fox's Irwin.
There are two techniques needed to bring Irwin to the Legend of Zelda: Ocarina of Time. One in October 2019Glitches0and0stuffA technique called "Stale Reference Manipulation (SRM)" that he discovered.
SRM is a bug where a player-operated link can lift a rock and take special steps to remove the rock and spawn another object instead. By using SRMChange the contents of the treasure chestIn addition to changing the position of items in the room, it is also possible to destroy the object data with arbitrary values.
There are several commentary videos about SRM,Japanese translationThere is also.
(embed) https://www.youtube.com/watch?v=YlADOm4G6pM (/ embed)
Another technique needed to make Irwin appear in "The Legend of Zelda: Ocarina of Time" is a technique called "Arbitrary Code Execution (ACE)" that can execute CPU instructions from within the game. When used in combination with SRM, arbitrary code can be forced to execute.
How to run ACE is very complicated, but the details arePastebin.comAnd it is explained carefully in the following movie. ACE can be performed using pachinko, which is one of the link equipment, but it is also possible to execute ACE when entering the player name of save data.
(embed) https://www.youtube.com/watch?v=wIyEUScOMxc (/ embed)
Using these two techniques, a movie recording the entire process up to the appearance of Irwin in “ Ocarina at the time of the legend of Zelda ''Zfg1Has published. Irwin summoning has been performed from around 2 hours 11 minutes of the following movie, and it has taken about 1 hour in total. Also, just changing the player name and executing arbitrary code takes more than 10 minutes. According to Zfg1, by executing ACE three times with a different specific file name, there is no character limit (8 characters) in the length of the save data player name, and it is possible to call any data.
MrCheezeSummarizes in a movie how to summon Irwin more simply using SRM and ACE.
(embed) https://www.youtube.com/watch?v=zh7GwgQ7ERQ (/ embed)
Regarding why Star Fox's Irwin appears in “ The Legend of Zelda Ocarina at the Time '', former Nintendo President IwataInterview with developersThere is a hint inside. Mr. Takizawa, who created a 3D model of Boss Valbasia appearing in the Temple of Fire at “ The Legend of Zelda: Ocarina of Time, '' said in an interview, “ Valbasia is a dragon and it makes a swelling movement. , I passed only the parts of the dragon model, but Mr. Morita moved it in a blink of an eye. That was a very strange thing. "" So, I asked "How are you doing this?" Then there's a scene where the fighter Irwin is being tracked by another fighter, but it's the same as the program created in Star Fox 64 … " Ocarina "Star fox 64Data is being used.
Also, in the pastData analysisIt was also clear that Erwin's data existed in the Legend of Zelda: Ocarina of Time. until nowCheat deviceWithout using Irwin's data, Irwin's data could not be used, but as a result of years of research on analyzing and using bugs, we finally succeeded in bringing Irwin to the game without external tools or MODs .