A card game “ Margot '' play review that rescues fairies drawn with beautiful illustrations and recovers lost stories
A game that aims to gain more victory points by saving the beautiful fairy with various abilities, which was once the target of awe and respect, regaining the story taken away by the witch and the human kingMargot"Appeared. Each fairy has different abilities, and the strategy and development of the game will change greatly each time depending on the combination of the fairies to be rescued, and at the end of the game it is characterized by different endings for each player, so you actually play I tried playing in the editorial department to see what it looked like.
Margot | Domina Games
The box of “Margot” looks like this, with fantasy illustrations full of fantasy.
The number of players is 1 to 4, the estimated play time is 15 to 60 minutes, and the target age is 8 years old or older.
Opening the box contained a board with numbers written on it, four colored pawns, a deck card list, instructions, and four different decks.
In the world of "Margot", the witch and the human king who thought that the fairy who collects fear and respect was disgusted tried to take away the "tale" that recorded the existence of the fairy and the fairy itself, and did not have the existence of the fairy I will. The remaining fairies search the castles of witches and humans to recover the fairy and stories that have been taken away and to convey the existence of the fairies forever.
"Written about the fairy"storyHere is the card. The basic game flow is to search inside the castle for these cards. In order to rescue the fairy and gain victory points, you will need a “story” card.
Inside the castle is a fairy enemy “Soldier"Or"Mage”Cards are included, and players will be scratched by the number written, so be careful when searching. If the total number of wounds exceeds 5, there is a penalty.
"Human castle"When"Witch's CastleThere are two types of “castle” decks that can be searched simultaneously. “Human Castle” and “Witch Castle” have slightly different card configurations.
This is the rescue.fairyIf you rescue, you will get the victory points for the numbers in the red frame. After being rescued, you will be helping the player. Each fairy has different abilities, so the combination of abilities is the key to the game strategy.
Some fairies can turn themselves into “story” cards when certain conditions are met.Creation'' Has the ability …
If you use it, you will be able to demonstrate a powerful effect instead of being scratched.ProhibitionSome have the ability.
To rescue the fairy, you need to collect the “story” cards that have the same color as the “fairy” card. The following “chess fairies” require red, blue, and gray (any color) story cards.
Now that you know the approximate card, try playing alone. The first deck layout looks like this, with two “castle” decks on the right. According to the positional relationship in the card list, place "Human Castle" on the back and "Witch Castle" on the front. The center places cards that are searched and drawn from the castle deck.PlaceWill be called a space.
Next to the “castle” deck is “Vision"And the cards placed here are treated as non-existent.
Place the “fairy” deck card face down on the left side, and place the “flower fairy” card face down. The “Flower Fairy” card can rescue any color “Story” card, which is distinct from the regular “fairy” card.
The numbered board and pawn are for recording victory points, and the pawn is placed where the number of victory points is written. The ending varies depending on the color of the selected pawn.
First, draw two cards from the “fairy” deck.
Choose your favorite fairy out of the two and put it in your hand. Unselected fairies will not be used in the game.
The selected fairy has a victory point written on it, so place the pawn on the victory point board.
Next, draw 3 cards from the “fairy” deck and turn them face up beside the deck. These cards are "supply"In addition to these three fairies, the" Flower Fairy "card will be a rescueable fairy.
Once you ’re ready, you ’ll move on to the game. Explore the cards in the “castle” deckExploration phase"Draw a card from your favorite" Castle "deck.
Fortunately, the first one was able to draw a “story” card.
The cards drawn from the “Castle” deck are arranged in the field as follows. It is necessary to line up so that you can see which card was drawn from the upper or lower castle deck. When four cards were drawn from the “Castle” deck, there were two “Soldier” cards in the “field”, and the scratches were in 2 status.
The effect of the “artificial fairy” you have chosen is activated here. The effect of “Artificial Flower Fairy” is “AutomaticSo if you meet the conditions, it will continue to trigger automatically during the turn.
The content of the effect is that if the card placed in the field is the second or later scratch 1 card in the field, you may invalidate that card before placing it.
Move the "Soldier" card you just pulled to the centerInvalidationTo do. If you disable it, it will not be counted as a scratch, so the scratch you made is 1
After exploring from the "Castle" deck and drawing another card, I unfortunately pulled the "Mage" card. I want to do something because I get a penalty when the total wound is 5.
Let's take a break here. You can “break” only once during the turn, and you can disable as many scratch cards in play as you like. If you want to disable it, you can move the soldier or magician card up and down as follows. Since the scratches have become zero, we will continue to explore by pulling cards from the deck.
After several searches, there were 3 blue “story” cards, 1 red and purple “story” cards, and enough “story” cards.Rescue phase""
In the Rescue Phase, you must invalidate the “story” card that you have found by searching and rescue one fairy. Only one fairy can be rescued at a time.
This time, red, blue, and any other color “story” card that needs a “story” card will be rescued, and 2 victory points will be obtained.
Each card that was not used to rescue the fairy will receive 1 victory point.
In this turn, the chess fairy was rescued and 2 victory points were left, and 2 "story" cards were left unused, so 1 victory point and 3 victory points in total. did. Combined with the first 2 Victory Points, the Victory Points earned so far is now 5.
When the turn is finished, the wound count, field and phantom state are all reset. To begin the next turn, return the “castle” card from the play or vision to the deck and shuffle it.
Now that you ’ve rescued one fairy from the supply, you ’ll need to add a new fairy from the “fairy” deck.
In the second turn, after encountering the “Knight” card after the “Story” card.
Here, the effect of the “chess fairy” rescued earlier is activated. The effect of "chess fairy" is "Start-upSo once used, it will be disabled during the turn and cannot be used. "Select one of the stories in the place and disable it,VisionPut on. After that, activate the ability to “ select one card in the field and invalidate it or put it in a phantom '' …
After placing the “Story” card on the “Phantom”, place the “Knight” on the side as a “Phantom”. The two cards are now treated as not present during this turn.
When I was thinking about exploring again, I had 5 wounds in no time.
If the wound is 5 or more, you will receive a penalty of “ Disable one if there is a valid story in the field '', “ (Other players) win 1 victory point '', “ Proceed to rescue phase '' In this case, there is no “story” card that is effective to rescue the fairy. In that case"Flower fairy"Rescues". “ Flower Fairy '' is a special card that can invalidate all “ story '' cards or rescue even if there is no “ story '' card, so it will not be a situation that “ fairy can not be rescued … '' Hmm.
In this way, while collecting the “story” cards, I will repeat the play of searching the castle while using the effect of the rescued fairy so that the wound will not be more than 5.
If you repeat the turn and the number of rescued fairies increases, it becomes possible to combine the effects of fairies to make combos. After invalidating three “ Soldier '' cards by combining the effects of “ Flower Fairy '' and “ Artificial Flower Fairy '' …
Activates the effect of the rescued “ink fairy”. The effect of “Ink Fairy” is “Creation"If there are 3 or more cards disabled in the field, you can move" Ink Fairy "from the field to the field and use it as a" Story "card.
Created a “story” card by taking the “ink fairy” into play. The “fairy” card used for creation returns to the hand at the end of the turn.
Then use the “Book Fairy” effect to move all disabled soldiers to “Phantom”. If there are 3 or more cards in "Phantom", you can get 1 victory point. At this point, there are 3 cards in "Phantom", so you get 1 victory point.
However, the effect of "Book Fairy" is "Prohibition"If you use it, your wound will increase by one.
This way you repeat until you have 6 fairies and you have a different ending for the final victory.
This time I chose a green pawn, so look at the ending behind the green card list. Having won 14 victory points, we reached the ending, "Fairies snuggle up and comfort each other. The ending varies depending on the color you choose and the winning points.
When I played alone, it was an impression that “ a game for expert who knows all the cards and thinks about it, '' but I was wondering what would happen if there were many players, so I actually tried playing with 4 editorial staff Especially. The rules and game progress are completely the same as when you were alone.
One of the editorial staff suddenly took a break by pulling the “Magician”, a powerful enemy card. From other editorial staff, “ Let's think that you have run out of bad cards first '' “ You can not draw so much enemies! '' As a result of recklessly searching for the castle …
The card of “A Fool's Witch” was drawn and the wound was 6.
Another editorial staff seemed good at invalidating the "Soldier" card due to the effect of "Artificial Fairy", but encountered a special enemy card that activates the "Soldier" called "The Indomitable King" The sad result is that the wound reaches the upper limit in an instant.
Some editorial staff members think about combinations of fairies to rescue and make combos well. After activating the effect of “ Compass Fairy '' at the beginning of the turn, invalidating two cards from the “ castle '' deck and placing them in play …
Use the “Door Fairy” effect to activate the “Story” card that was previously disabled. In addition, the “door fairy” itself has been created and transformed into a “story” card. “Is there such a combo…” with a good play that makes two “story” cards appear in an instant.
Some of the editorial staff have reached the point where they have been exploring the castle using the “fairy” card in a timely manner.
When I tried to play "Margot" with multiple people, the relationship with the opponent player in the game is only the victory point at the time of the penalty, so even with multiple people, "Story Card Kitter!" Impressive impression. Afraid that the wounds will be over 5 and the penalty victory point will enter the opponent, so it is also possible to take a different strategy than when alone, "Let's stop here". The rules are easily learned just by repeating the turn a few times, so I felt it was very suitable for beginners who want to enjoy board games.
Although there are few fairies to be my side at the beginning, the actions that can be taken are limited, but the best part is that the range of strategies that can be taken will increase as the number of rescued fairies increases. It is a game where all the players can enjoy the thrill of repeating the search by analyzing the remaining cards in the “Castle” deck, comparing the cards in the field with the card list, considering the compatibility of the effects of the fairy.
"Margot" is 2673 yen including taxAmazon.co.jpNow on sale.