A severe Muzu cooperative board game “ Magic Maze '' review that aims to escape by cooperating with conversation within a limited time


A severe Muzu cooperative board game “ Magic Maze '' review that aims to escape by cooperating with conversation within a limited time

A real-time collaborative escape game where you can operate 4 heroes to steal items from the mall and escape.Magic MazeIs a rule that "do not talk at all", which is rare in a cooperative board game where communication between players is important. I actually played with whether or not a cooperative board game would be established with conversation prohibited.

Magic Maze (Japanese Version) | hemz % E3% 82% BA-% E6% 97% A5% E6% 9C% AC% E8% AA% 9E% E7% 89% 88

◆ Contents

The Magic Maze package looks something like this. game is"A dwarf, barbarian, wizard, and elf party inadvertently lost their weapons, so steal them from a weapons store in a dungeoned mall and escape.With the setting of "," an illustration is drawn in which four people hold their weapons and escape. The play time is 3 to 15 minutes, the number of players is 1 to 8, and the target age is 8 years or older.

The contents are a card with 24 rules tiles, 16 action tiles, 1 stolen / escape tile, and 12 used tokens.

Since the cardboard has cuts, it can be removed without cutters or scissors.

The mall tile looks like this. A number is written in the lower right, and the mall tile to use is decided depending on the scenario.

The back of the mall tile looks like this.

Action tiles are tiles that determine the actions of each player. The numbers on the bottom right correspond to the number of players. For example, the following action tiles are action tiles used when playing with 3, 4, 5, 6, 7, and 8 people.

The steal / escape tiles and used tokens look like this.

A 3-minute hourglass, noticed pawns, hero pieces, and a score sheet that records your play.

Stickers for hourglasses and hero pieces

◆ Preparation

The game will be played in sequence from Scenario 1 described in the rules manual. If you clear scenario 7 in order, the rules will be released little by little, so you should proceed with scenarios 1 to 7 as a tutorial. Place mall tiles labeled "1a" and place 4 hero pieces in the center 4 pieces as you like. In addition, the direction indicating N (North) is written on the mall tile written as 1a, and all pieces move according to this direction.

Since we played with 4 players this time, we will give each player one action tile with "4" written on it.

Place the obtained action tiles on the table, turn the mall tiles upside down and stack them up, notice the pawn and hourglass, and the steal / escape tiles. Turn over the hourglass to start the game.

Magic Maze basically prohibits conversation during play. Also, actions such as pointing and body language are prohibited. Therefore, the player needs to move the pieces silently. You can see how everyone actually moves the frame without talking at all in the following movie.

Conversational real-time cooperation escape game “ Magic Maze '' playing-YouTube

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During the game, the hero pieces can be moved as much as you want, and the arrows on the action tiles indicate the directions in which you can move the hero pieces.

For example, a player who has an action tile with the magnifying glass icon below can move any hero piece as much as they want in the south direction. Move one yellow piece south to the square with the yellow magnifying glass icon.

When a piece of the same color arrives at the square with the magnifying glass icon, you can successfully explore the shopping mall and install the newly drawn mall tiles. However, only players with action tiles with a magnifying glass icon can install new mall tiles during exploration.

Hero pieces can only move up, down, left and right, and cannot move if there are walls. However, as shown in the image below, the escalator may be installed so as to get over the wall.

In this case, only the player who has the action tile with the escalator icon can move the pieces using the escalator.

Also, the action tiles below allow you to move the hero pieces freely in the west direction.

You can warp hero pieces of the same color to any warp portal. In other words, the point of this game is to move the hero pieces while sharing the roles among the players.

The complex shopping mall has only one weapon store for each color.

The party succeeds in stealing weapons by moving all pieces to the same color weapon store.

However, the alarm of the shopping mall will be activated when the four weapons are stolen, so after that the aim is to escape at full speed. Now flip the "Stealing / Escape Tiles". As you can see from the cross on the warp icon, the alarm activated the warp device.

At the same time, the action tile with the warp icon is also turned over. From here you have to escape without warping.

You need to move all hero pieces to the escape trout somewhere on the mall tile. In addition, in the following image playing scenario 1, there is one escape mass, but as you proceed with the scenario “Hero pieces can only escape from the same colored escape massThe difficulty level will increase because of the additional restrictions.

Hero pieces that have successfully escaped are placed on the steal / escape tiles above the same color mark.

The game is cleared when all the pieces successfully escape.

From the rule that "you can move as many times as you like at any time", you may think "Is it easy to clear?" However, this game has a time limit, and the sand of the hourglass for 3 minutes If all of them fall, the game will be over.

There is an hourglass square on the mall tile, and you can flip the hourglass by moving your hero piece to this square during the game. For example, in the image below, you can reach the hourglass square by moving one green hero piece north.

However, since conversation is prohibited during the game, it is not possible to instruct other players to "move the green hero piece because the time limit is short!". It is this "noticing pawn" that plays an active role there.

If you think that the player who can move the hero piece to the north is unaware of the remaining time, while gazing at that player, notice it and put the pawn in front of you to appeal.

The player who noticed and placed the pawn was wondering, "Why was the pawn placed in front of me …?", And was able to notice that the remaining time was short and the hourglass trout existed. It was

Then the hourglass is turned over and the time limit is extended. You can even talk temporarily until you take the next action after flipping over. However, the hourglass measures the time limit, so if you turn it too soon, the remaining time may be shortened. Therefore, it is necessary to turn over the hourglass aiming at the last minute when the time limit expires.

In addition, used tokens will be placed in the hourglass square that has stopped, and you will not be able to use it again. As the game progresses, the shopping mall will become wider and it will take time to move the pieces, so if you do not look at the arrangement and timing of the pieces, you can not flip the hourglass even once. Sometimes the game is over.

The following movie is a scene in which the game is over without being noticed after all, although it is noticed at the timing of the remaining time and it appeals with a pawn.

Appeal to other players using “ Aware pawn '' in the board game “ Magic Maze '' where conversation is prohibited-YouTube

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Also, as the scenario progresses, the security level of the shopping mall will rise and surveillance cameras will appear. If there are two or more surveillance cameras, the hourglass cannot be turned over. However, only the yellow frame (barbarian) can be invalidated by moving to the surveillance camera mass. For example, in the following scene, I want to move the yellow hero piece to the surveillance camera. However, there is a purple frame on the flow line of the yellow frame, which is an obstacle. Magic Maze can't move beyond other hero pieces, so you have to move the purple piece to get the yellow piece to reach the surveillance camera mass.

So move the purple frame with a warp …

I succeeded in moving the yellow frame to the surveillance camera mass.

The following movie is a scene where the surveillance camera mass has reappeared due to the mall tiles that were pulled even though the surveillance camera was disabled, and the game was over due to the time running out. Not only "which color frame to move to, but" "luck" that pulls the mall tile that is advantageous to the progress of the game is also a key to the success of the escape.

A scene where the surveillance cameras of “ Magic Maze '' aiming to escape in real time collide with each other-YouTube

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Since Magic Maze glances at the hourglass in a quiet room and moves the frames silently and rapidly, you can enjoy a very thrilling play. The rule is a very simple one: "Escape the hero sesame before the hourglass falls out", but "Conversation and gestures prohibitedBecause of the rule "", it becomes difficult to communicate with other players, and the difficulty level is extremely high.

The only way to tell something to the other party is to "Aware and put a pawn", but even if you notice and put a pawn and the "I want you to do something" is sent to the other person, It's frustrating that it doesn't reach you. During the game, it was difficult to communicate with each other, and the pawn was placed in front of the same player many times as "con con con con", and the players became pressured each other. However, because of the high difficulty, the sense of accomplishment that can be obtained when the game is cleared is considerable.

Also, from the feature of "moving four hero pieces simultaneously in real time", it is necessary to observe the whole place while thinking about "what I can do now", and in a blink of an eye I thought carefully The time limit will run out. Therefore, I felt that a considerable conditional reflection speed is required in order to clear smoothly.

You can play crisply at a place where one play time is about 6 to 8 minutes. Therefore, even if the game is over, you can re-challenge by switching your mind to "OK, let's do our best. In addition, various restrictions and irregular rules are prepared in the rule manual, so that you can play with a fresh feeling no matter how many times you play.

The Japanese version of Magic Maze is handled by, and it can be purchased for 4378 yen including tax at the time of article creation.

Amazon | Magic Maze Japanese Edition | Board Games | Toys

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