“ Blade Rondo Frost Veil '' play review fighting with seven swords that appeared as a beautiful girl in the frozen world
A battle card game that only fights with 7 cardsBlade RondoIs an extended version ofBlade Rondo Frost Veil“ On December 5, 2019 (Thursday)Domina gamesAppeared from. In this work,FreezeThe ability called "" was added, and it has evolved into a game that requires more thinking ability, so I actually played it.
Blade Rondo Frost Veil | Domina Games
The Blade Rondo Frost Veil package looks something like this. The number of players is 1 to 2 people, and the expected play time is 10 to 20 minutes.
The contents are a game manual, two parameter boards, two parameter dice, two colors, two life stones, a total of 60 cards of four types.
The sword card looks like this. The back is the same design as the previous Blade Rondo series.
Blade Rondo Frost Veil said, “It will be activated at a time lag after the card effect comes into play.”Freeze"Is a big feature.
The breathing card is no different from the previous Blade Rondo series.
Sonya's sword card with a snowstorm and white sword on the back is for solo play.
In solo play, one Sonya card is your opponent.
On the back of the Sonya card, the progress of the game in solo play was described. In addition, Blade Rondo Frost Veil is positioned as an extended version, but it is possible to play alone without having a previous series.
◆ I tried to fight with two people
I tried to play with two people at once. First, each player places a parameter die with the 0's eyes up on the parameter board in the same color place as shown below, and places a life stone in place "15". The parameter dice are for displaying the values of ATTACK (Attack), VOLTAGE (Voltage), and DEFENCE (Defense), and do not actually roll them.
Place the breathing method card “heating method” and “protective method” one by one in front of the parameter board.
Shuffle 40 sword cards and distribute 15 to each player. Each player then chooses 15 to 7 cards in their hand. Remove unused cards from the game while lying down.
If you decide first or second with Janken etc., the next player will receive one beating card and set the attack power to 1. Preparation is OK with this.
When it comes to your turn, first add a voltage. The number of this voltage is the upper limit of the cost that you can act on that turn. In other words, as the game progresses, more actions can be taken. Since the parameter dice only has 0-9 eyes, the voltage will never be 9 or higher. Therefore, after the 9th turn, it is a system that "the life decreases by 1 instead of not increasing the voltage".
The cost of action is the number written on the upper left of the card. Since this time is 1, the first player has an “ice blade sword” that has the ability to freeze and conducts physical attacks. Physical attacks can damage your opponent by subtracting your opponent ’s defense from your attack.
The attack power can be increased by using the “heating method” card with cost 1. In addition to being reduced by the opponent's defense power, you can only increase the attack power once per turn, so it is difficult to fight through only physical attacks.
Cards with freezing ability are put in the set area (left side of parameter board). The turn cannot be effective, but after the next turn, it can be activated at any time if it is your own turn.
The late player places “Icicle Drop” in the set area, which also has the ability to freeze. The magic attack performed by Icicle Drop can ignore the defensive power and deal damage by the number in the brackets. For example, in the case of an icicle drop, the damage dealt is 1.
The next player on the next turn activates the icicle drop with the card sideways. Cards with freezing ability pay a cost when put into play, so there is no need to pay a cost to activate the effect.
If you take damage, reduce the lifestone counter. Of course, the player who lost 0 life loses.
The first player, who was impatient with "physical attack alone," placed "Hydrangea's Magical Sword" in the play area (before the parameter board). Hydrangea's Magical Sword is a card that allows you to choose between physical and magical attacks.
The late player increased his attack power and defense power, and paid 1 cost to lay down a card on the battlefield. This is a response card that can be activated whenever conditions are met. However, when the opponent's turn is over, it will come back to you, so it is important to decide when to lie down.
On the next turn, the first player pays 3 costs and places "Luffy to travel" in the set area. Ruffling is a card that has a summon, and you can place it in the set area to control it. You can borrow the attack and defense powers as well as the effects are activated automatically. For example, if a player with 0 defense strength summons a roulan migrating, the defense strength may be calculated by 3 when receiving a physical attack.
…… And, the first player who was excited by activating a powerful card, declared the second player “Yes, response card activated!”. The response card "Gokuko no Sora Opal" that the late player hiding was to invalidate the action taken by the opponent at cost 3 or higher. Although invalidation can be avoided by paying the cost 1, the first player has already reached the upper limit of the cost, so it is impossible to pay.
The francs that are migrating have been disabled. The migratory LeFran has a “L” limited icon, so if it is disabled, it will be removed from play as a discard.
The first player who knows the power of the response card will turn down the response card the next turn.
However, the late players are more aggressive. Activate frozen campanella and icicle drop.
The mediator that mediates is to set the opponent's life to 8. Furthermore, a magic attack is also added, and the physical strength of the first player is sharpened at a stretch.
The aim of the attacking player who set up a sudden onslaught was the summoning of this “lettering mentamento”. The engraved lament is a very powerful card that says, “If you have more life than your opponent at the start of the turn, you will win”. From now on, the first player always loses if he does not keep more life than the second player. The late player is confident of winning at this point …
The first player activates the response card “Warming Amber”. Restored 3 life.
In addition, activate the ice blade sword that had been frozen from the first turn. A physical attack takes the opponent's HP.
In addition, activate "Crushing Sword" at cost 5. The crushing sword is a powerful card that says, “If your opponent discards 2 cards, the damage will be doubled.
The late player has awkwardly throwing out 2 cards in his hand, but is in the last minute state of life remaining. By almost losing the hand, it changed from the predominance as before, and there was nothing that could be done during the turn, raising the defense power to "all defense power!"
However, on the next turn, the first player activates the “Vortex Piola”, which launches a magic attack …
The next player's life is 0, and the battle ends. In the early stages, it was a quiet attack and defense, but when it began to move, it was quick to finish.
◆ I tried a solo play "The Rose That Frozen"
The main point of the Blade Rondo series is that you can play alone. Blade Rondo Frost Veil's solo play can fight against Sonya. The basic preparation is the same as for two-player battles, but the opponent places a Sonya card instead of a regular breathing card.
Shuffle 40 sword cards and draw 15 cards, then select 7 from them and put them in your hand.
Shuffle 10 Sonya sword cards except for 4 craft stone cards with purple icons on the upper left …
Five of them are placed face up in order from the left in the order of “start turn” written on the upper right of the card.
Shuffle 4 laying stone cards and place 2 cards face up on the right side of the parameter board on the Sonya side.
Since the player is going to attack later, when he receives the beating card and sets the attack power to 1, preparation for solo play is complete.
In addition, it is like this when all the arrangements are finished.
The first is Sonya's turn. Raise the voltage by 1 to handle Sonya's breathing. Sonya's breathing is very powerful because it increases the attack power by 2 but increases the defense power if the attack power is higher than the defense power.
Sonya's action is to process five Sonya sword cards in order from the left. However, the card will not act unless the Sonya voltage is equal to or higher than the activation turn on the upper right. This time, the starting turn of “Accelerate Rondo” on the far left was 3, so Sonya will not act until the third turn.
In the meantime, the player increases his attack power …
Increase your defense. Then, using a heart rate card that increases the cost limit by 1 for one turn …
To summon a "Howling Crescendo" that will send out a physical attack every turn.
On the third turn, Sonya finally moves. Handles the action of “Accelerate Rondo” that increases the voltage by 1 and “Morning Run Wolf” that performs physical attack with attack power 3.
The fact that Sonya's sword card is placed face up predicts what action will happen in the future. The “Castle Breaker Trap” that will be activated the next turn has the effect of “+1 Sonya's defense and -1”.
For the time being, the player raises his defense.
In addition, “Lefuran to avoid” that performs a magical attack every turn is set up, and the strategy is to scrape the opponent's life little by little.
However, as the game progresses, Sonya will begin to perform “Deadly Mist”, a magical attack, in addition to the physical attack of the morning wolves. Furthermore, on turn 7, you will notice that the “destroy wedge” is asleep, with the terrible effect that “If Sonya has more life than the player, the player will lose.”
Therefore, he recovered his life with the response card he had faced down.
Also, Sonya's defensive power has increased so much that he will attack with a magic attack instead of a physical attack. If a vortex piola is issued, the damage of subsequent magic attacks will increase in the same turn. Combine this with a spiral sage that costs "-1 if a magic attack has been performed even once in the same turn", and tears up a total of 6 damage magic attacks.
However, due to the effect of the response card on the Sonya side, Sonya's life fell below 10, so he recovered 3 life.
At the beginning of Sonya's turn, the life of the player was 10, while the life of Sonya was 9, so the effect of the eradicating wedge did not trigger. You can rest assured that you will be defeated immediately.
However, Sonya's deadly mist is very troublesome because it carries out a 2 damage magic attack. The player's life will be steadily scraped, so defeat is inevitable unless you fold it at once.
While attacking with a howling crescendo that can increase attack power by 3 per 3 costs, you can only manage to keep your life below Sonya's life.
Sonya is defended by the effect of the Restraint Sphen, a response card that disables one-off, but limited attacks …
While managing damage and cost, I attacked tingling and Sonya, set Sonya's life to 0, and managed to win.
With Blade Rondo Frost Veil, an effect called “ frozen '' that was not in the previous series has been added, and this will become a time difference attack or a combo generation technique that links card effects, so it is more than ever I felt that the breadth of strategy was widening. Also, with the addition of cards that allow you to select one of several effects, such as “physical attack or magic attack”, the impression that the unpredictability of the strategy has increased.
In addition, solo play has a play sensation like a shogi that “reads the opponent's hand and reads ahead”, and can be enjoyed differently from the battle. The card text is a little confusing and the rules are complicated, so it can be difficult for those who are not familiar with card games.Official siteAnd Domina GamesTwitter accountBut he explains the judgment and interpretation of the game system.
Blade Rondo Frost Veil is 2970 yen including tax and can be purchased from the Amazon page below.