"Caverna: Forgotten Tribe" Review of Becoming an Elf or Troll, Plowing a Field, Raising Livestock and Digging a Cave


"Caverna: Forgotten Tribe" Review of Becoming an Elf or Troll, Plowing a Field, Raising Livestock and Digging a Cave

A box-yard board game where you can cultivate forests to create fields and farms, or to dig caves to create rooms while playing.Caverna: Cave FarmersIs an extended version ofCaverna: The Forgotten TribeThe Japanese version of "" was released by Hobby Japan Games, so I actually tried playing with 4 people.

Kaverna: Forgotten Tribes | | ANALOG GAME INDEX

You can see how to play the basic set "Caverna: Cave Farmers" in the article below.

Review of “ Caverna: Cave Farmers '', a miniature garden board game where the whole family works together to develop farmlands and caves-GIGAZINE

The package of "Caverna: Forgotten Tribe" looks like this. As with the basic set, the designer is a popular board game "AgricolaIs the author, Uwe Rosenberg.

The number of players is 1 to 7, the playing time is 30 minutes, and the target age is 12 years or older.

"Caverna: Forgotten Tribes" is an expanded set, so you need the basic set "Caverna: Cave Farmers" to play.

Inside was a rule manual and a bag to store panels and tokens.

And a cardboard containing each panel and token.

The thick paper has a notch, so you can easily remove it without scissors or a cutter knife.

I removed all the panels and tokens.

A major feature of "Caverna: Forgotten Tribes" is that you can choose and play 8 races with different abilities. When playing with 4 players, distribute 2 tribal panels and choose the one you like.

In addition, each tribe has room panels that correspond to the skills of each tribe …

Place it by replacing the room panel of the basic set.

After that, just like the basic set, arrange tokens, action panels, action card decks, player boards and you're ready to go. The way the game proceeds is exactly the same as the basic set.

The skills provided for each tribe include those that are beneficial and those that are disadvantageous. For example, in the case of mountain dwarves, the skills of "you can pay the cost of wood with stone materials or ores" and "you can place two double tiles that connect two tiles in the mountains" are very powerful, but "double tiles in the forest There is also a restriction that you can not put it, you can put only a single tile.

You can get double tiles that can be placed in the cave part in "Mine works". Place a dwarf token like a disk and get 2 stones.

Originally, it is necessary to arrange double tiles so that they fit within the frame, but with the skill of Mountain Dwarf, it is OK to arrange them so that they protrude as follows. If you extend the tile and stick it out, you will get 2 gold that can be exchanged for food or items.

You can also pay for wood with stone or ore, which makes managing the costs of placing a room easier.

With such a feeling, it is possible to create a room by digging caves steadily. However, the forest on the left side of the player board cannot be cultivated at all due to the restriction that double tiles cannot be placed in the forest.

We will proceed with the development of the cave, create a large number of ore deposits, and then set up a "director's living room" where you can get ores and rubies according to the adjacent ore deposits in the locations where the ruby ​​ore deposits adjoin in three directions.

Ruby is a resource that can be converted into food, livestock and panels. Since we are digging mainly in the caves, it is difficult to secure crops and livestock, so we will use rubies to manage it.

Use the action panel to dig out rubies …

We will convert it into food and insufficient materials.

As usual, the forest is almost untouched, but the pair of cows is bred on the farm where only one trout was made.

In addition, we set up a "rearing place" in the open space where you can add food each time an animal is born.

The cow raised in the forest gave birth to one child at the end of the round, and the effect of the calf born and the room resulted in a total of four food items, further stabilizing the food situation.

The player on the opposite side is the exact opposite of the mountain dwarf, and plays "human" with the skill that "double tiles can be placed outside the forest, but not in the mountains". When I looked at the panels, I found that farms and livestock fields had been set up in the forest, and farms and farms had been set up so that they could overflow crops and livestock.

Since the rules have already been understood by playing with the basic set, the game proceeds smoothly, and the game ends in about 2 hours and 30 minutes including the understanding of the new rules.

Finally, the points are calculated. Originally, 1 point will be deducted for each untouched place where tiles and tokens were not placed, but there is no deduction because Mountain Dwarf has the skill that "Forests are not deducted even if they are untouched". Mountain dwarves are characters that can be played by completely considering cave development.

The player who earned the most points was the "human" who was cultivating a large amount of crops and livestock.

Sheep and wild boars are dense in the ranch …

In addition, there was a "storage room" that could be converted into 2 victory points by combining 1 wheat and 1 vegetable.

Due to the effect of the storage room, a large amount of crops became a high score source as it was, and the decisive factor of the victory was.

Elves who live in nature are a race that says, "You can plant crops without clearing the forest, but you have to pay rubies to put tiles in the mountains."

Elves need to pay ruby ​​as a cost when they open the cave, so they will inevitably develop mainly in the forest, but food can be obtained for every 3 forest spaces with nothing “. I was unable to cultivate the forest because of the effect of the "hunter's hut," and my score did not increase. There are double tiles of fields and meadows in the lower right of the forest, but in the first place, the elf can plant crops instead of forests as fields, and since it is possible to create a ranch without making the forest a grassland, the turn that took this Has become almost meaningless.

In the next game, select Troll.

A militant troll has the skill of being able to arm a dwarf with two timbers, who would otherwise have to pay for the ore at a cost. However, it has a low intelligence, so there is a disadvantage that the maximum weapon level is 10.

Also, the troll has a very strong appetite. Originally, you would have to pay 2 foods per body per round, but trolls need 3 foods per body, so you need to devote a lot of resources to securing food. However, a troll with advanced animal dismantling technology can convert livestock into food without any waste. Trolls can convert two foods from sheep and donkeys that normally would only convert to one food. You can also convert a non-food dog into two foods. As a result, Gourmet Trolls often sacrificed animals during the game, muttering "Dog is running out of food …"

Inevitably raising a large number of animals is an important means of food security for trolls. Therefore, we set up a room called "Bone Processing Plant" where you can get 3 gold for 2 animals.

Furthermore, we have set up an “Ore Warehouse” that can convert ores into victory points, paying attention to the fact that ores will no longer be needed for armament.

The food supply is stable, and money and ore accumulate.

The player board of Troll that finished the game in about 2 hours looks like this. I was too desperate to secure food and ore, so the development of the forest was delayed, leaving 8 squares untouched, and I got 8 points. However, since the money and the ore that had been steadily saved were converted to victory points as they were, he succeeded in recovering the deduction points sufficiently.

The player who got the highest score played the "white and white thing" of the tribe living in the cave. Almost all of the blue and white creatures have the same skills as the mountain dwarves …

A major feature is that mushrooms can be cultivated as agricultural products in the cave. Instead of limiting the clearing of forests, pale white ones can be farmed inside the cave, which also solves food problems.

"Caverna: The Forgotten Tribe" has the same game rules as the basic set. However, based on the skills of each tribe that are full of individuality, considering "how to play", "I want to dig into the cave and play" "I want to grow many crops and livestock anyway" "Expand more personnel and search It is necessary to select various play styles such as "I want to". In the basic rules, there were quite a lot of places to think and things to check, but in “Caverna: Forgotten Tribes”, the play style was narrowed down by the skills of each tribe, making it easier for even unfamiliar people to play.

This time, after the player selected a tribe, I rotated the tribe panel and the corresponding room panel to check what skills other tribes have, and I was able to play smoothly. Therefore, it is necessary to fully understand in advance what skills each tribe has.

"Caverna: The Forgotten Tribe" is available at for 2500 yen including tax.

Amazon | Kaverna: The Forgotten Tribe Japanese Edition | Board Games | Toys

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