Looking back on 10 years of VR and AR–History of the devices we have worn so far (Part 1)

の When I was in high school in the early 1990s, I had a vision for the future. The vision involved an immersive world with a headset, the gateway to virtual reality [VR]. That dream has become a real reality in the last decade. And then, it was no longer reality, and then half again. The future has arrived, then receded, and now we are lurking and waiting for time to move forward. This article talks about the myriad of devices that have been worn on my head over the past decade, and why I haven't lived on my device all day [for now]. is there.


Microsoft's "HoloLens 2" released in 2019. One of the many devices I've worn on my head over the last decade.
Courtesy of James Martin / CNET

I've tried everything, including rugged goggles, crazy glasses, and a variety of small and large devices that change perception. The rush of this device began ten years ago. Since I started writing an article on CNET in early 2009, I wrote my fourth article on augmented reality [AR] and magic.articlewas. This article was neither long nor wonderful. However, the article proves that the term "augmented reality" has been used for a longer time than many people think.

The appearance of VR goes even further. Actually, I gave a presentation about VR in high school around 1991. VR was in the process of a hype cycle. At that time, Sega had announced that it would launch a VR headset, and a British company called Virtuality wasVR arcade game machine was placed. The rest of the announcement was dominated by hopeful sci-fi and science fiction, and appeared in William Gibson's sci-fi dreams and in the magazine Mondo 2000Article on Timothy Learny and the Phantom CyberspaceTalked about. Since then, public interest in VR has diminished. By the time I started working for CNET, VR was only known for Nintendo's failed hard "virtual boy."

However, the movement has begun again in the last 10 years. Some were good and some were terrible, but many were strange. Strange people wore a camera in their heads wandering around San Francisco. A barefoot man wearing VR goggles displayed Time's cover. Steven Spielberg has created a VR-themed movie. In the summer of 2016, people from all over the world were hooked on catching invisible things in parks.

The author calls this decade "the decade of my immersion". Or, it may be called "chaos before change." This may be reflected in the eyes of many people as "the rise and fall of VR and AR, and the possibility of it." But to me, everything that has happened so far seems to point to the future of a connected and immersive, immersive technology that will unite us [but really, I'm not sure if it's the right thing to do]. The last 10 years have only been a runway.

2009-2010: memories of Wii

Wii remote

Nintendo's Wii Remote. Everything may have started here.
Provided by Sarah Tew / CNET

If you think that nobody knew about AR ten years ago, that's a mistake. AR games existed for "PSP [PlayStation Portable]" and "PlayStation 3", both of which used cameras to overlay graphics in the real world. In 2009, I thought AR would be a big topic on the iPhone. This is due to the introduction of AR features in apps like Yelp. Yelp, for example, has a hidden feature called Monocle that shows nearby restaurants on top of real-world footage. At that time, AR was such that basic information appeared in camera images on the screen.

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