“ Tiefenthal's Tavern Complete Japanese Version '' Review that builds a deck by earning a beer by serving customers and building a deck
Famous for tavern streetTiefenthalBecome a master running a bar in the village, and board a board game that will judge customers and enliven the barTiefenthal TavernHas been released on Thursday, February 20, 2020. While shaking dice to make money and producing beer, I bought a card and built a deck, so I actually played with four editors.
Package with a door to a liquor store
The target age for the tavern in Tiefenthal is 12 years or older, and the number of players is 2-4. Play time is assumed to be 60 minutes.
First of all, the rule manual and the additional module manual were included. Tiefenthal has a basic game and 4 additional tokens to be used.
There are six cardboards containing boards and tokens.
Since there is a cut, it can be easily removed without using tools.
After removing all boards and tokens. There are quite a few types, including small ones. The boards and tokens used in the additional modules are enclosed in the red frame on the right.
Sixteen six-sided dice (dies) and three six-sided dice for blue, red, yellow, and green.
There are four white, yellow, and brown cube markers, and one blue, red, yellow, and green monastery marker.
Various cards used in the game. On the back side are beer ingredientshopWas drawn.
There are various types of cards, and there are many variations, such as a bar waitress, table, dishwashing, and nobility.
Although it is not directly related to game play, the inside of the box is designed to imitate a tavern, and will delight your eyes.
◆ I played a basic game with 4 people
Tiefenthal's tavern consists of five modules. Module 1 is a basic game with no additional rules, so I first played the basic game with four players.
First, distribute the initial deck to each player. The initial deck has seven regular customer cards with colored tablecloths …
One table, one waitress, one dishwasher. The initial deck consists of a total of 10 cards.
Then place each card, monastery board, counter customer token, and colored dice in the center of the desk.
Assemble the player board as follows and place the initial deck on the upper left. In addition, a safe marker (yellow) and a beer marker (brown) are placed at "0" respectively. Now you are ready.
The "Latest Bar Player" gets the beer-shaped marker and becomes the starting player.
When the game starts, first place a round marker on the monastery board. The round marker advances one by one in each round, and each player receives a bonus.
Next, arrange the cards. Shuffle the deck well …
Place cards until the board table is full. Initially there are three tables, so you can continue to draw from the deck until you draw three customer cards.
If a card other than a customer comes out, place it in the designated position. For example, waitress cards are placed next to where the dog is sitting.
After placing the cards, shake the four white six-sided dice and place them on the coaster as they appear.
Choose one of the four dice and keep it at hand. After taking one dice, give the coaster to the player on the left.
In addition, after placing the "Waitress", you can additionally roll one dice with your player color and place it at hand.
With the four dice at hand, place the dice on the board. For example, you can get 1 doubloon (money) by placing a dice with a 1 on your regular customer's grandfather's card as shown below.
The change box on the board also allows you to place only one dice of any eye and earn 1 doubloon.
In the bar, it is important not only to produce doubloons but also to produce beers that serve customers. One beer can be produced by placing only one dice of any eye, and one or more dice can be placed at the back of the store as many as one beer and one beer can be produced for each dice. You can also produce. For example, in the following case, two first dice, two sixth dice, and one fifth dice are placed. Of these, the 5th die is used as the 6th eye because the effect of the "Dishwashing" card can add one eye. In addition, the "supplier" card placed on the right side of the store will increase the beer production to two cups per die, so a total of 5 x 2 = 10 cups of beer can be produced.
By consuming beer, it is possible to purchase general customer cards from the venue and add them to your deck.
In addition, Doubloon can purchase a bar card that can expand the bar. The cost at the time of card purchase is written on the upper left of the general customer card and the bar card, respectively. The top right is the victory point obtained at the end of the game.
The point is a noble card with 10 victory points. The key to victory is how many noble cards you can have, but the acquisition is somewhat special, as there is no cost label in the upper left.
Noble cards can be put into the deck by paying a large amount of beer.
You can also get a noble card by expanding the bar. Each part of the bar can be upgraded by paying doubloons or paying related cards as cost. For example, upgrading a dishwasher requires 9 doubloons, but you can save 3 doubloons per dishwashing card.
In other words, by paying all three dishwashing cards that are on the table…
You can upgrade the dishwashing area for free.
If you upgrade one bar part, you can put one noble card into the deck.
At the bottom of the monastery board, there is a square where you can advance the monastery marker by card effects. There are many benefits to advancing monastery markers. For example, in the following squares where the blue monastery marker passes …
You can ban people who say "this customer is a bit …" from my store, or remove them from your deck. The regular customer cards in the early decks are cards that don't produce much doubloons and have no victory points, so it's good for the bar to keep out as much as possible. The business world is simply severe.
With such a feeling, we proceeded the game while enlivening the bar, and after 8 rounds, it was a game set. One play is about 90 minutes with 4 players.
When the game is over, calculate the total victory points on the cards in your deck. The first-place player actively upgraded the tavern facilities and successfully added a large number of nobles to the deck as intended. Noble cards with 10 victory points each must be earned more and more to ensure victory.
◆ Played with the additional module
Next, I played with Module 2 and Module 3 added.
Module 2 includes three types of entertainer tokensSchnappsThe token is added.
Also, turn the monastery board face down and change to the winter version for module 2.
Module 3 flips the tavern master board out of the player boards and places a white rating marker on the master. By moving the tavern owner's board with the evaluation marker, you can get victory points and benefits.
In addition to the general customer card, a "Bard" card will also be added. "Bard" is a card that can advance the evaluation marker by one cell.
If the evaluation marker passes over the schnapsed square, you will receive one schnapss token.
Schnapps tokens are placed on the bar counter.
As the round progresses …
Entertainer tokens are dealt to players. For example, the following entertainer token converts one schnapps token to 2 doubloons.
By letting the entertainers drink the schnapps, the entertainers dance and sing, so the bar is excited and brings money to the bar.
Other entertainers have the option of paying a schnapps token to convert one die roll into any dice.
Changing the dice's eyes can greatly change the amount of doubloons and beer, so giving a schnapps to an entertainer when you are here will give you a great chance. By using schnapps and evaluation markers, you can expect a sharper game development than the basic game.
The following are the bars for players who have adopted the strategy of "buy a table and bard every round anyway." In the latter half of the game, it grew into a large bar that produces a lot of doubloons and beers, and other players also complained that "only that bar has no excitement."
Anyway, the bard appears at the store and sings every round …
The evaluation marker turns around on the master board of the bar.
Until the middle of the game, there was only one aristocratic card in the deck, and it should have been clearly behind by points, but the momentum exploded in the late stage and won 7 or more aristocratic cards in the final round alone.
The bar, which had a reputation for being jealous of other players, won the second-place player with a point difference of nearly 100 points.
Tiefenthal's tavern is a game where the rules are simple and once you get used to it, you can proceed quickly and quickly. Luck is important in the part of "rolling dice and using their eyes", but more importantly, "paying costs and acquiring cards and building decks" is the key to victory. The basic game is just like a tutorial for getting used to the basic rules. By introducing additional modules, the development of the game will be bumpy.
Although the rules themselves are very simple, it is necessary to remember and manage resources such as doubloons and beers in your head, as stated in "Target age 12 years or older". Even though it is visualized by dice, there is a possibility that it will be confusing while thinking "Do this and do this …", so uneasy people play while taking notes There is also.
In addition, since the player board is composed of multiple boards and there are many additional modules, there are many types of boards and tokens, and component management is quite difficult. As a result, preparing the game could take some time.
Tiefenthal's Tavern The full Japanese version is available on Amazon.co.jp and can be purchased for 5800 yen including tax.